Now I have a tremendous amount of respect for Flash and the community it has generated. So why did we convert from Flash to Silverlight? Undoubtedly the change introduced inconveniences for existing users, plus the perceptions brought along by Microsoft’s reputation (good and bad). 🙂 There is already a large volume of video content showing all kinds of complex and intricate designs created by the existing community. Very simple game mechanics, but quite an addictive cycle drainer if you get into it. More amazing video clips available on Youtube.īasically, users draw lines that make up the tracks, and little Line Rider bobsleds through the tracks as driven by gravity (while holding on for dear life). Loved the snappy Cowboy Bebop music theme they used in this video. So what’s the big deal? Take a look at this video of one of the sample games. We used Expression Blend to create the game layout and controls, used Visual Studio 2008 and C# for the game logic and physics engine implementation, and built on top of the Silverlight 2 beta 2 SDK.
With this release, we ported the Flash-based version to Silverlight. Existing momentum includes over 36,000 videos posted on Youtube (with more than 5 million views), ~10 million page views per month with ~1.7 million unique visitors. The original version of Line Rider, launched September 2006, is a Flash-based game that has been cited by a number of publications (i.e., New York Times, Wall Street Journal, Time, CNET, GameZone, etc.), and was one of Yahoo’s top 10 search words in late 2006. And we are quite excited with the results. This is one of the projects me and my Microsoft team were directly involved with, by partnering with InXile Entertainment and Cynergy Systems. * Play music from your iTunes library ( OS 3.x only ).ĭon't get left behind.Last week InXile Entertainment launched a new version of the LineRider game, built using Silverlight 2, and integrated Windows Live services (ID and Messenger). * Share tracks with friends over Bluetooth ( OS 3.x only ). * Accelerometer inputs: Tilt your iPhone/iPod touch to tilt your rider while airborne, and shake it to recover from a crash.
* "Rivals" system which automatically pits you against competitive racers for your skill level.
* Uploading and downloading of custom tracks. * Track editor with four choices of automatic art themes. Race to the bottom of the hills and to the top of the leader boards! Control your landings by tilting your iPhone/iPod touch to avoid crashing and maximize your speed.Ĭompete against AI racers on randomly created tracks, or against the recorded races of friends and community rivals on custom tracks. With forward and reverse controls, you determine the action. This high-energy offspring of the original mega-hit sends you down the slopes in a race to the checkered flag! From the people who brought you Line Rider™ comes Line Rider Racing!™.